Research project: exploring algorithms for producing dungeon level games.
Software built using Java and Maven to produce enjoyable playable dungeon levels in sandbox games using procedural modelling techniques.
Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules or code referred to as procedures.
Cellular Automata Dungeon Examples
Binary Space Partitioning Dungeon Examples
Minimum Spanning Tree Dungeon Examples
Example Dungeon Output of Software in Sandbox Game